Where the film suffers is in its pacing and a certain looseness in its script-a film that runs 97 minutes should not wind up feeling 20 minutes too long. The effects are well done and a few of the more visual sequences are genuinely skin-crawling. The premise is interesting enough, and the first act is fun and well-executed. Game on.ĭreadout features decent performances, with Halderman and Aruan being particular standouts. In our heroine’s inventory are a smartphone, a hell-born parchment, and a cursed knife. Naturally, this opens a portal to a hellish otherworld, containing the requisite Big Boss and a number of lesser adversaries. Having never seen a horror film herself, Linda reads aloud the glowing red words that appear on an otherwise blank piece of parchment. When the group discovers a set of mysterious parchments, Linda soon discovers that she has a special sensitivity to the sinister forces concentrated in the rooms and an ability to see things that her companions cannot. In an attempt to regain a bar or two, they trespass into a forbidden area of the building-a set of rooms that served as the setting of a terrible crime years before. Lacking confidence in the building’s ability to provide authentic horror, the group attempt to hoax ghost sightings for their livestream but are stymied by a lack of cellular reception. Unable to traverse the gates without a key, they coax younger student Linda (Caitlin Halderman) to join them-acquainted with security guard Heri (Mike Lucock), she holds the literal and figurative key to ensuring their success. While the game has the ill-fated youth stumble upon a deserted town, the film’s haunted happenings take place in an abandoned building with an unsavoury history, surrounded by lush greenery and impassable gates.Īspiring influencers Jessica (Marsha Aruan), Alex (Ciccio Manassero), Dian (Susan Sameh), Beni (Irsyadillah), and Erik (Jefri Nichol) plot to break into the building and livestream their exploration in order to go viral and boost their follower counts, which is an increasingly (and unfortunately?) relatable goal. As with the game, the film centres on a group of teenagers who find themselves embroiled in a paranormal mystery. Rahman told that he purposely developed the video game so that it could be expanded into an entertainment franchise.Written and directed by Kimo Stamboel, Dreadout (2019) is based on an Indonesian survival horror game that was developed by Digital Happiness and released in 2014. He went on to say that such collaborations could boost the growth of the creative sector's contribution to gross domestic income.ĭreadOut, a video game developed by Digital Happiness, a company founded by Rachmad Imron, received crowd funding from an international audience. Head of Bekraf Triawan Munaf expressed hope the collaboration between the video game and film industries would encourage other creative industry players to pursue more joint projects.
![dreadout game dreadout game](https://cdn.antaranews.com/cache/800x533/2018/07/Dreadout.jpg)
Previously, Kimo directed the horror-slasher Rumah Dara, psychological thriller Killers and the extreme action-packed Headshot. “When I first tried to play the game, at that moment I knew it had the potential to be adapted to the big screen,” Kimo said.
![dreadout game dreadout game](https://sm.ign.com/ign_ap/cover/d/dreadout-2/dreadout-2_5xts.jpg)
In response to the announcement, Kimo stated that he had long seen the potential of the video game. Read also: 'Ghost Parade', 'Ultra Space Battle Royale' headline Jakarta gaming expo